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China's Tencent wins on lockdown gaming boom

High demand for video games during COVID-19 lockdowns buoyed Tencent Holdings' first-quarter revenue and profits, with blockbuster games PlayerUnknown's Battlegrounds Mobile and Honor of Kings helping it beat forecasts. [Source]

Publication Date:

Origin: reuters.com

Category: technologyNews

Topics: games, Tencent, forecasts, helping, Kings, Honor, Mobile, Battlegrounds, PlayerUnknown's, blockbuster, profits, revenue, first-quarter, Holdings', buoyed, lockdowns, COVID-19, video, demand, gaming, lockdown, China's

Source: http://feeds.reuters.com/~r/reuters/technologyNews/~3/s0pCx3pnSsY/chinas-tencent-wins-on-lockdown-gaming-boom-idUSKBN22P1BU